![]() I come from a programming background, and I was impressed that more advanced features like Functions and While Loops were available to use. While I appreciate being able to publish to all different formats, the type of game I'm making (an old-school business strategy game) really lends itself more to the PC/Mac/Linux crowd (although I might try to make it work on tablets as well).Īll I can say is that I'm having a blast playing around with your event system, which is way, way deeper than I thought. ![]() I'm able to start my game in FullScreen (the RequestFullScreen command works on Lyout load, which is brilliant). ![]() I've having a blast, and yes - I've experimented with the Node-Webkit, and it works great. We don't officially support Mac I'm afraid at the moment, although some users are reporting sucess using Construct 2 on a Mac through a virtual machine (VM) like Parallels. It is a perfect match for the General category. I've actually bit the bullet, and bought the Personal Edition. The latest version of Construct 2 is 1.0 on Mac Informer. The software is fast and easy to learn for novices, yet powerful for advanced users, letting expert game builders work even quicker than by coding. Originally posted by Scirra:Hi, sorry for the late reply but yes, the node-webkit export in Construct 2 can do just that for Windows, Mac and Linux. Construct 2 is an HTML5-based game editor that uses drag-and-drop functionality to allow users to create complex and engaging games with no programming experience. ![]()
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